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1. Fleet Invite alert system - in Player Features and Ideas Discussion [original thread]
Please implement fleet invite alert options so we could set eve client to steal focus and make some noise when fleet invite pop's up! Easy stuff
- by CanI haveyourstuff - at 2014.06.30 18:50:00
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2. Probably debated before but - Raven Navy Issue, Rattlesnake, or Gole... - in Ships and Modules [original thread]
Golem is lvl4 easy mode. You can build insane tank 1500ish omni with some pimp modules. You need only one TP though 2 are better if you sacrifice tank.. lets say 1000ish omni lol You can fit pimp MWD and still be cap stable ******** tanking not ...
- by CanI haveyourstuff - at 2014.06.27 06:11:00
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3. Probably debated before but - Raven Navy Issue, Rattlesnake, or Gole... - in Ships and Modules [original thread]
you just dont get it.... you deal with everything else while you do not care about small elites and stuff. and all that while hitting at max lock range you can blabla what ever you want but we have better paper warriors here than you and me......
- by CanI haveyourstuff - at 2014.06.26 13:23:00
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4. Probably debated before but - Raven Navy Issue, Rattlesnake, or Gole... - in Ships and Modules [original thread]
all you paper dps warriors forget to compare dmg application properly.. you watch gun graphs and stuff without knowing target information. look up rat specific hardeners, sig, velocity, orbit range, etc. and you'll see yourself that the one weari...
- by CanI haveyourstuff - at 2014.06.26 09:42:00
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5. Probably debated before but - Raven Navy Issue, Rattlesnake, or Gole... - in Ships and Modules [original thread]
Golem wins and there is nothing to debate about. while torps are all fun and stuff, they are useful only in like damzel or similar missions. cruises hit up to max lock range 112+ ? while you slowboat or mjd to gate, cruizes let you blitz if you f...
- by CanI haveyourstuff - at 2014.06.26 05:52:00
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6. What happened with the PLEX prices? They are over 740 mil - in EVE General Discussion [original thread]
Paying 15Gé¼ now.. no way and I have only one account left of three! I just cannot bring myself to grind isk to keep accounts up and using RL money?! forget it. I havent played eve for 8 months I think.. just loged in and topped up skill queue. T...
- by CanI haveyourstuff - at 2014.04.13 07:43:00
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7. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Debora Tsung wrote: Seriously, crying about a ship rebalance (repurpose?) just because it wouldn't have been top notch in incursions or solo roaming afterwards, or just because it had one single situational weakness after the rebalance... That'...
- by CanI haveyourstuff - at 2013.09.12 11:06:00
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8. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Wedgetail wrote: as for the logistics chains i'll make this very simple: two fleets encounter each other, both have logis one fleet has marauders, marauders have 100km gun range and 3 capacitor warfare modules (per ship) one fleet has pirat...
- by CanI haveyourstuff - at 2013.09.10 08:20:00
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9. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Wedgetail wrote: they have, personally I have no issues with how the pirate hulls work now, because my understanding of t2 is that they can do the same role just with a slightly different set of advantages - the more options I have in pvp in te...
- by CanI haveyourstuff - at 2013.09.10 05:02:00
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10. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Wedgetail wrote: the subsystems for t3 are modelled off of the HAC and force recon equivelents, t3's are "general" cuz they can pick an choose between which ones they want, yes this creates a general purpose hull, b...
- by CanI haveyourstuff - at 2013.09.09 15:05:00
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11. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Wedgetail wrote: if you don't care then why ask? and you yourself professing to having such experience and not sharing? It would seem you've reached the limits of your patience or knowledge or both? you won't be able to discredit my view by sim...
- by CanI haveyourstuff - at 2013.09.08 16:04:00
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12. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I couldnt give a flying **** even that you were first person to take down incursion really... couldnt care less things change and ppl get better, ppl learn more it's time for you to come and see any active incursion community and learn why pirat...
- by CanI haveyourstuff - at 2013.09.08 13:17:00
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13. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Wedgetail wrote: marauders are better than the pirate battleships - this is due to their versatility and damage projection ability, pirate battleships are t1.5 marauders - thus do not require the t2 skill prerequisites, while he multiple race s...
- by CanI haveyourstuff - at 2013.09.08 12:52:00
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14. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Wedgetail wrote: as for incursion fleets marauders >> pirate battleships BUT harder to skill into, trickier to support, and so less prevelant - they are however the most powerful of battleship hulls that can be fielded in that environment...
- by CanI haveyourstuff - at 2013.09.08 12:38:00
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15. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Wolfgang Achari wrote: Correct me if I'm wrong, since it's been a while since I've done missions, but last I checked you don't need a 1000dps tank to solo L4 missions. The few places you do need a greater tank than that are meant to be run by m...
- by CanI haveyourstuff - at 2013.09.07 19:19:00
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16. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: CanI haveyourstuff wrote: Golem FIX 250% torp max velocity, -250% flight time. 100% cruise max velocity, -100% flight time. Suddenly this ship got fixed and is now useful for incursions and a bit more in pvp. golem does ...
- by CanI haveyourstuff - at 2013.09.07 17:26:00
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17. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Golem FIX 250% torp max velocity, -250% flight time. 100% cruise max velocity, -100% flight time. Suddenly this ship got fixed and is now useful for incursions and a bit more in pvp. golem does not need any explo rad/vel buff, it is good as is...
- by CanI haveyourstuff - at 2013.09.07 17:22:00
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18. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Gimme more Cynos wrote: Yes, the Torp-Golem is kinda crappy with these changes, but still - Javelins will reach excessive range for torps too. there is no reason to use javelin torp over simple T2 cruise. Sadly.
- by CanI haveyourstuff - at 2013.09.07 14:36:00
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19. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Roime wrote: CanI haveyourstuff wrote: Roime wrote: That pricetag doesn't make ships "mostly PVE", marauders aren't especially expensive compared to normal T3 fits, and nothing compared to pirate BS fits or caps. wowowowowowo woooo...
- by CanI haveyourstuff - at 2013.09.07 14:28:00
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20. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Roime wrote: That pricetag doesn't make ships "mostly PVE", marauders aren't especially expensive compared to normal T3 fits, and nothing compared to pirate BS fits or caps. wowowowowowo wooooooooooooooo... I can get 2,5 random T3 ships ...
- by CanI haveyourstuff - at 2013.09.07 14:13:00
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